Nintendo has "no plans" to ditch physical media, which still accounts for 45.4 percent of total software sales
There's a key metric behind Nintendo's decision to stand by physical media (for now).
Learn how Outerloop Games pitched an eclectic adventure to publishers, funds, and platform holders.
Project: Dosa Divas (2026)
Developer: Outerloop Games
Publisher: Outerloop Games
Platforms: PS5, Switch, Switch 2, Xbox X | S, Steam, Windows PC
Length of production cycle: 24 months
Team size: 15 fulltime + external marketing, PR, release management, QA
Genres: JRPG, Turn-based, Cooking, RPG, Stylised
About: In this game, cooking is as forbidden as trying to break your family’s generational cycles. Embark on a journey that’s a melting pot of turn-based combat, rhythm action, and spicy mini-games. Save the world, and maybe even your heart, from your corporate sister’s empire.
Approaches made: "We talked to 10+ publishers and funds and platforms. Again we did a round of pitches with multiple game ideas to see if any of the ideas had any interest."
Notes from the developer: "This time around we did not have a playable prototype but used Thirsty Suitors as an example of what we could do as a team. Dosa Divas was similar in genre to Thirsty. Coming off of Thirsty, we were able to build a prototype fairly quickly because of the tools and processes we developed during the previous game. There were still new things to figure out but generally we had a direction for what we wanted to do with this game."




